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Bugzilla – Full Text Bug Listing |
| Summary: | Implement mosaic | ||
|---|---|---|---|
| Product: | Core | Reporter: | Jeffrey Pfau <jeffrey> |
| Component: | GBA video — software | Assignee: | Jeffrey Pfau <jeffrey> |
| Status: | IN_PROGRESS --- | ||
| Severity: | critical | ||
| Priority: | Normal | ||
| Version: | tip of tree | ||
| Target Milestone: | 0.4 | ||
| Hardware: | All | ||
| OS: | All | ||
| Bug Depends on: | |||
| Bug Blocks: | 6, 17 | ||
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Description
Jeffrey Pfau
2013-10-10 18:50:49 PDT
Initial mosaic implementation in 4b9e9f84bed415416e9669d89286711629e4f4b4, but this only works on mode 0 backgrounds, and only on tiles that aren't partially off-screen. Buggy implementation on non-transformed OBJs landed in 775f9db546e1123bfb213f21ee687868397abeeb. It causes really weird effects in the Aria of Sorrow intro, which I haven't tracked down yet. Bugs fixed in 8902635e3ab8a239541612b552e1ecd26c811350, now only transformed OBJs and modes 2 - 5 are unimplemented. Implemented mosaic for 256-color mode 0 in f8d58422408246f22e1c980bbf74c162ee1337f8 Implemented for modes 2 - 5 in 81b85d1843a2e32aab25fd79e9da236e27619436, although I don't know how well it interacts with windows. 16-color mode 0 mosaic + windows are fixed in bbfd7d8e2c3f46783edc8365f41c241194338b31, but 256-color is still broken, and modes 2 - 5 are unknowns. |